![]() You get roughly 1.35 dps pr agility so Darkmoon card: greatness will provide roughly this amount of dpsĩ0*1.35 = 121.5 90 passive agility multiplyed by 1.35ģ00*1.35/30 = 13.5 the proc, 300 agility multiplyed by 1.35 then devided by 30 due to the cooldown, 45 sec cooldown, buff is up for 15 secs.ġ21.5+13.5=135 adding these numbers will give roughly 135 dps. #Warcraft 3 1.28 full#For strong mutilate, eviscerate (using macro with /cast cold blood /cast eviscerate), rupture and garrote rogue needs pure AP.Īlso resi is needed in PVP or HP increase.Īsk any 2200+ rating rogue and he will say you that you are wrong.Įven in PVE this trinket is bad for mutilate and combat rogue - I saw this trinket on a PVE mutilate rogue with full Naxx gear, and he did 1800 dps in 5 ppl heroic dungeon - same, like me with PVP mutilate spec and with my blue trinket.Ĭomment by Glucosethis isnt the best trinket for survival hunters, looking at dps: No need to troll here, guys, and confuse other players.įew % of crit is crap in PVP, not only becaurse we meet healers with 1000 resi nowdays, but also cuz rogue has Cold Blood skill. If you are ever presented with a trinket or piece of gear, always go with the item that has agi/crit/RAP first - unless you need the hit.Īre the best combinations for PVP and it's much easyer to get. If a warrior puts down all five sunders, totalling 3925 armor reduction, you will then be reducing 10% of 9158, which comes out to 916 - a net loss in armor reduction. ArP is applied to the mobs current armor.And that's assuming you didn't bring a warrior, which leads me to my next point. You'll effectively reduce their armor by 1308 - not bad, but not that great either when compared to items with straight agility/crit/RAP - which only your steady shot and auto-shot will benefit from. Let's say you're supporting 10% (154) ArP. ArP is percentage based rather than a flat amount.If you choose to utilize ArP, you're buffing only your auto-shot and steady shot - the latter of which was just nerfed. Neither is serpent sting (as well as arcane and chimera shot for you MM hunters reading). Explosive shot, your primary damage-dealing attack, is not affected by ArP.Armor penetration is one of the most devalued stats an SV hunter can pick up, for all sorts of reasons: This is a horrible conversion, and leads to hunters gearing for stats they shouldn't even look at (when compared to crit/RAP). The idea here is to see the general difference between the converted AP's, and since the trinket's converted AP's are -dramatically- different (44 AP between MoT and FotFF), one can safely say that one is better than the other. I realize 1 Crit or 1 AGI(SV) might not equal EXACTLY 2 AP in DPS, but yes, they are roughly the same. ![]() Passive 90 AGI yields 117 AGI for SV Hunters, which equates to 234 AP.Īdding the Proc to the Passive benefit, we get 229 + 234 = 463 AP value.Īnd by passive AP, I mean constant-generalized Attack Power. 294 uptime = averaged 114.6 AGI = (to compare to FotFF and MoT) 229 AP. I will briefly explain my math: (know that 1 AGI equates to 1.3 AGI for an SV hunter due to Lightning Reflexes and Expose Weakness.)ĭMC:G - Uptime = 15 seconds out of 51 seconds (average) = 29.4% up-time.ģ00 AGI proc yields 390 AGI for SV Hunters.ģ90 AGI proc *. Comment by 327565Through my calculations, for an SV Hunter, this is the NUMBER ONE trinket in the game. ![]()
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